<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Levels</title>
	<atom:link href="http://mysterycoconut.com/blog/2010/06/levels/feed/" rel="self" type="application/rss+xml" />
	<link>http://mysterycoconut.com/blog/2010/06/levels/</link>
	<description>Where Game Development Hits the Fruit Stand</description>
	<lastBuildDate>Thu, 09 Feb 2012 15:58:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: A beginners guide to iPhone game development &#124; Bytesize Adventures</title>
		<link>http://mysterycoconut.com/blog/2010/06/levels/#comment-12</link>
		<dc:creator>A beginners guide to iPhone game development &#124; Bytesize Adventures</dc:creator>
		<pubDate>Sun, 27 Jun 2010 10:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://mysterycoconut.com/?p=240#comment-12</guid>
		<description>[...] week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as [...]</description>
		<content:encoded><![CDATA[<p>[...] week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iDevBlogADay &#171; Retro Dreamer Blog</title>
		<link>http://mysterycoconut.com/blog/2010/06/levels/#comment-11</link>
		<dc:creator>iDevBlogADay &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Fri, 25 Jun 2010 20:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://mysterycoconut.com/?p=240#comment-11</guid>
		<description>[...] about how he&#8217;s relying on a level editor to improve his floundering Starbucks flirtations: Levels. If you have similar problems with fickle baristas (or rapid prototyping and development  ), you [...]</description>
		<content:encoded><![CDATA[<p>[...] about how he&#8217;s relying on a level editor to improve his floundering Starbucks flirtations: Levels. If you have similar problems with fickle baristas (or rapid prototyping and development  ), you [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rizer Games</title>
		<link>http://mysterycoconut.com/blog/2010/06/levels/#comment-9</link>
		<dc:creator>Rizer Games</dc:creator>
		<pubDate>Thu, 24 Jun 2010 23:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://mysterycoconut.com/?p=240#comment-9</guid>
		<description>[...] That&#8217;s quite an impressive line up, and it&#8217;s going to make for some great daily reading I&#8217;m sure. I&#8217;ve already been making changes to the, still basic but now more functional, Rizer Games site in preparation for my first iDevBlogADay post on Saturday where I&#8217;ll be talking about what I&#8217;ve been doing in the last six months. And from now on you can look forward to a post from me every week, or else Miguel will be after me with his flying quesadillas! [...]</description>
		<content:encoded><![CDATA[<p>[...] That&#8217;s quite an impressive line up, and it&#8217;s going to make for some great daily reading I&#8217;m sure. I&#8217;ve already been making changes to the, still basic but now more functional, Rizer Games site in preparation for my first iDevBlogADay post on Saturday where I&#8217;ll be talking about what I&#8217;ve been doing in the last six months. And from now on you can look forward to a post from me every week, or else Miguel will be after me with his flying quesadillas! [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

